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#include "game.h"
void InitGameEngine() {
game.timerValue = game.turnTime;
game.countScores = false;
game.activePlayers = 0;
game.currentPlayer = 0;
game.turnTime = TIMER_MAX / 2;
game.timerValue = game.turnTime;
for (int i=0; i<MAX_PLAYERS; i++)
game.scores[i] = -1;
}
void DecrementTurnTime() {
if (game.turnTime > TIMER_STEP)
game.turnTime -= TIMER_STEP;
else
game.turnTime = TIMER_MAX;
game.timerValue = game.turnTime;
}
void IncrementTurnTime() {
if (game.turnTime + TIMER_STEP <= TIMER_MAX)
game.turnTime += TIMER_STEP;
else
game.turnTime = TIMER_STEP;
game.timerValue = game.turnTime;
}
void AddPlayer() {
if (game.activePlayers < MAX_PLAYERS) {
game.scores[game.activePlayers++] = 0;
}
}
void RemovePlayer() {
if (game.activePlayers > 0) {
game.scores[game.activePlayers--] = -1;
}
}
uint32_t GetCurrentPlayer() {
return game.currentPlayer;
}
uint32_t GetTimerValue() {
return game.timerValue;
}
void ChangeScore(int8_t delta) {
game.scores[game.currentPlayer] += delta;
}
void ResetTurnTimer() {
game.timerValue = game.turnTime;
}
void NextPlayer() {
game.currentPlayer = (game.currentPlayer + 1) % game.activePlayers;
ResetTurnTimer();
}