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56 lines
1.2 KiB
56 lines
1.2 KiB
#include "game.h"
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extern GameEngine game;
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void InitGameEngine() {
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game.timerValue = game.turnTime;
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game.countScores = false;
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game.activePlayers = 0;
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game.currentPlayer = 1;
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game.turnTime = TIMER_MAX / 2;
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game.timerValue = game.turnTime;
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for (int i=0; i<MAX_PLAYERS+1; i++)
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game.scores[i] = 999;
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game.scores[1] = 0;
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}
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void DecrementTurnTime() {
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if (game.turnTime > TIMER_STEP)
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game.turnTime -= TIMER_STEP;
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else
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game.turnTime = TIMER_MAX;
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game.timerValue = game.turnTime;
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}
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void IncrementTurnTime() {
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if (game.turnTime + TIMER_STEP <= TIMER_MAX)
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game.turnTime += TIMER_STEP;
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else
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game.turnTime = TIMER_STEP;
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game.timerValue = game.turnTime;
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}
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void AddPlayer() {
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if (game.activePlayers <= MAX_PLAYERS) {
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game.scores[++game.activePlayers] = 0;
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}
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}
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void RemovePlayer() {
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if (game.activePlayers > 1) {
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game.scores[--game.activePlayers] = -1;
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}
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}
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void ChangeScore(int8_t delta) {
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game.scores[game.currentPlayer] += delta;
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}
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void ResetTurnTimer() {
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game.timerValue = game.turnTime;
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}
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void NextPlayer() {
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game.currentPlayer = ((game.currentPlayer) % (game.activePlayers+1) + 1 );
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ResetTurnTimer();
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} |