#include "game.h" extern GameEngine game; void InitGameEngine() { game.timerValue = game.turnTime; game.countScores = false; game.activePlayers = 0; game.currentPlayer = 0; game.turnTime = TIMER_MAX / 2; game.timerValue = game.turnTime; for (int i=0; i TIMER_STEP) game.turnTime -= TIMER_STEP; else game.turnTime = TIMER_MAX; game.timerValue = game.turnTime; } void IncrementTurnTime() { if (game.turnTime + TIMER_STEP <= TIMER_MAX) game.turnTime += TIMER_STEP; else game.turnTime = TIMER_STEP; game.timerValue = game.turnTime; } void AddPlayer() { if (game.activePlayers < MAX_PLAYERS) { game.scores[game.activePlayers++] = 0; } } void RemovePlayer() { if (game.activePlayers > 0) { game.scores[game.activePlayers--] = -1; } } uint32_t GetCurrentPlayer() { return game.currentPlayer; } uint32_t GetTimerValue() { return game.timerValue; } void ChangeScore(int8_t delta) { game.scores[game.currentPlayer] += delta; } void ResetTurnTimer() { game.timerValue = game.turnTime; } void NextPlayer() { game.currentPlayer = (game.currentPlayer + 1) % game.activePlayers; ResetTurnTimer(); }